Or at least, it was when I played as Rosy, the heavy who packs a giant minigun that chews through bullets. Each class has a primary weapon and a secondary, and ammo is scarce. The large, evil lizards will come from all directions. And different areas have different threat levels, too, so choosing where to drop into this dino crisis is crucial if you end up choosing poorly, you’ll have to traverse a whole lot of map – and shoot a whole bunch more angry dinosaurs – to get where you need to go.Īnd once you land on the surface, it won’t be long before the action starts. You won’t know exactly where the mission objective is you’ll only have a few points on the map that are suspected leads. Like Evolve, you choose a character class, a loadout, and finally an insertion point into a particular region. I know that Evolve is a tainted word for a lot of people in the gaming community, but its gameplay itself was never the problem, and so I hope you’ll forgive the comparison. It’s an arcade-y shooter akin to a popcorn film, meaning it’s a good time with friends that’s fun, but whose long-term viability remains to be seen. But instead of another player controlling a giant, evolving monster, you and your two friends will battle literally hundreds of super dinosaurs who have zero intention of relinquishing control over the planet. But I digress… Second Extinction, in fact, plays somewhat like a PvE Evolve with some Dino Crisis thrown in there to boot – it’s three of you on a giant map trying to accomplish a mission and extract safely from an Earth that’s been overrun by prehistoric beasts. Jurassic Park’s resident dino wrangler would probably love nothing more than to shoulder a heavy automatic weapon and go HAM on all of the dinosaurs who ate him. Second Extinction is Robert Muldoon’s dream game.
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